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XE2 Class
The base of the engine. Holds functions for the basic functions of the engine.
  • Initialize() - This initializes the engine so it's other functions can be used. This should go before the call to base.Intialize in an XNA Game Project.
  • LoadContent(ContentManager) - This loads the content for everything that has been added to the scene, cameras, etc.
  • Update(GameTime) - This updates position of objects, etc.
  • Draw(GameTime, GraphicsDevice) - This draws everything the engine has control of, including the scene, text, etc.

Last edited Mar 23, 2008 at 1:21 AM by Hazardous101, version 3


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