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Tutorial 2.3: Adding A Camera To The Scene
Now that we have an actor and a model, all thats left is the camera. To add a camera, add the following code after declaring our model and actor in the Initialize function.

Running the code, you will see that the camera is actually inside the model. To fix this, we will reposition our camera:
XCameras.Camera("Main").Position = new Vector3(0, 50, -150);

You should now be able to see the ship model when running the code.


That's it, those 5 lines of code are all it takes to create and position a model, actor, and camera in the X-Engine. You can download the source code for this tutorial here:

Last edited Mar 23, 2008 at 7:41 AM by Hazardous101, version 4


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