Using the Engine for an XNA Game

Jul 30, 2008 at 9:24 PM
I am recommending my team to start using this engine for a 3d FPS networked game. We will post lots of bug reports into your issue tracker.
Aug 2, 2008 at 12:13 AM
Awesome, thanks. I'm actually working on some networking stuff using Xbox Live if you're interested. I'll post what I have in a few weeks or so after I play with it some more.
Aug 15, 2008 at 11:53 AM
Is there any chance you will be building in any client-server networking protocols for windows live games ? Or would it be best just to use the Lidgren-networking library ?

Aug 20, 2008 at 6:47 PM
Its possible, I'm really just playing around with different libraries and networking setups right now. I'm definitely going to look into Lidgren, right now I've just been playing with the Xbox Live stuff.