valid vertex and pixel shaders... MESH.DRAW();

Jul 29, 2008 at 4:05 AM
Both a valid vertex shader and pixel shader (or valid effect) must be set on the device before any draw operations may be performed.

line 135 - mesh.draw();

Basically downloaded the latest build 2.15, went to run it under debug, and got this error,

when i run it under release, JLIBX returns a ton of /unsafe errors, so i am pretty stuck if anybody can help me out to get this running properly.Thanks
Coordinator
Aug 2, 2008 at 12:18 AM
Edited Aug 2, 2008 at 12:18 AM
I get this message when I try to run the engine on a machine that isnt powerful enough for the engine. Make sure you have the requirements listed here: Minimum Requirements