Bone based animation

Jul 17, 2008 at 10:42 PM
It would be really nice if the engine had bone based animation support for the actor class. Is this planned to be included in a future version of the engine?
Jul 18, 2008 at 1:48 AM
Bone based animation is planned for future versions, and is already at an almost complete state for the next build.
Aug 12, 2008 at 6:26 AM
I looked at the XAnimatedActor class in the XActor source.  I was curious where the AnimationPlayer class is defined.  I can't seem to find any information on it. Is it part of xna or is this something you're trying to implement that hasn't made it into the source tree yet?
Aug 13, 2008 at 8:18 PM
Its in the X-Model Pipeline project, but I'm going to have to move it into an external project so it can be referenced from an Xbox project as well. The skinning stuff isn't done yet though so don't try to do anything with it.