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XAnimatedActor

first post: mdulzo wrote: After a little work, I've got XAnimatedActor working. It requires ...

latest post: _jhorion wrote: uhm... seems intersting but i don't see this update could you tell ...

Starting a new XEngine project?

first post: Kannon wrote: I've been looking around XEnginem and I really like the look of it,...

choosing an engine

first post: kev21986 wrote: I am in the process of choosing an engine for a 3d isometric shoote...

latest post: kev21986 wrote: Just wanting to check on your progress.

XHeightmap Error

first post: mdulzo wrote: After playing around a bit with XHeightmap, I managed to get xheigh...

latest post: mdulzo wrote: Turns out it was the size of the heightmap. I was using one 1024x1...

the files "blur.fx" and "depth.fx" are missing in code source...

first post: acarvalhocba wrote: Hi ... where I can download the files blur.fx and depth.fx from ...

Using the Engine for an XNA Game

first post: bradleat wrote: I am recommending my team to start using this engine for a 3d FPS n...

latest post: Hazardous101 wrote: Its possible, I'm really just playing around with different librari...

Problem of XEngineModelProcessor

first post: clode wrote: Dear all I have a example model at http://www.twku.net/test.fbx ...

latest post: Hazardous101 wrote: Just so everyone knows, the texturing issue has been solved in the ...

Tutorial

first post: badwolfstudios wrote: Hi Everyone, I have been working through the tutorial (keeping a...

latest post: Hazardous101 wrote: XModel model = new XModel(X, @"Content/Filename"); model.Load(Cont...

XActor Pick

first post: clode wrote: Hi Is there a plan in future release if the engine had mouse pic...

latest post: clode wrote: Excellent! Thanks.

Forces and Velocities

first post: tdiamond wrote: I'm currently playing around with the engine, and I'm unsure of wha...

latest post: Hazardous101 wrote: You shouldn't need to call UpdatePosition() and UpdateVelocity(), a...